Shortest Path in a Hidden Grid
Time O(m * n) · Space O(m * n) · Official statement on LeetCode
Solutions
// Time: O(m * n)
// Space: O(m * n)
/**
* class GridMaster {
* public:
* bool canMove(char direction);
* void move(char direction);
* boolean isTarget();
* };
*/
class Solution {
private:
template <typename T>
struct PairHash {
size_t operator()(const pair<T, T>& p) const {
size_t seed = 0;
seed ^= std::hash<T>{}(p.first) + 0x9e3779b9 + (seed<<6) + (seed>>2);
seed ^= std::hash<T>{}(p.second) + 0x9e3779b9 + (seed<<6) + (seed>>2);
return seed;
}
};
public:
int findShortestPath(GridMaster &master) {
static const int MAX_M = 500;
static const int MAX_N = 500;
const pair<int, int> start = {MAX_M, MAX_N};
pair<int, int> target = {0, 0};
bool found = false;
vector<vector<bool>> lookup(2 * MAX_M + 1, vector<bool>(2 * MAX_N + 1));
vector<vector<bool>> grid(2 * MAX_M + 1, vector<bool>(2 * MAX_N + 1));
dfs(start, &target, &master, &found, &lookup, &grid);
if (!found) {
return -1;
}
return bi_bfs(grid, start, target);
}
private:
int bi_bfs(const vector<vector<bool>>& grid,
const pair<int, int>& start,
const pair<int, int>& target) {
unordered_set<pair<int, int>, PairHash<int>> left = {start}, right = {target};
vector<vector<bool>> lookup(size(grid), vector<bool>(size(grid[0])));
int steps = 0;
while (!empty(left)) {
for (const auto& pos : left) {
lookup[pos.first][pos.second] = true;
}
unordered_set<pair<int, int>, PairHash<int>> new_left;
for (const auto& pos : left) {
if (right.count(pos)) {
return steps;
}
for (const auto& [_, dir] : directions) {
pair<int, int> nei = {pos.first + dir.first, pos.second + dir.second};
if (!grid[nei.first][nei.second] || lookup[nei.first][nei.second]) {
continue;
}
new_left.emplace(nei);
}
}
left = move(new_left);
++steps;
if (size(left) > size(right)) {
swap(left, right);
}
}
return -1;
}
void dfs(const pair<int, int>& pos,
pair<int, int> *target,
GridMaster *master,
bool *found,
vector<vector<bool>> *lookup,
vector<vector<bool>> *grid) {
static const unordered_map<char, char> rollback = {
{'L', 'R'}, {'R', 'L'}, {'U', 'D'}, {'D', 'U'}
};
if (!(*found) && master->isTarget()) {
*found = true;
*target = pos;
}
(*lookup)[pos.first][pos.second] = true;
for (const auto& [d, dir] : directions) {
if (!master->canMove(d)) {
continue;
}
pair<int, int> nei = {pos.first + dir.first, pos.second + dir.second};
(*grid)[nei.first][nei.second] = true;
if ((*lookup)[nei.first][nei.second]) {
continue;
}
master->move(d);
dfs(nei, target, master, found, lookup, grid);
master->move(rollback.at(d));
}
}
const unordered_map<char, pair<int, int>> directions = {
{'L', {0, -1}},
{'R', {0, 1}},
{'U', {-1, 0}},
{'D', {1, 0}}
};
};
// Time: O(m * n)
// Space: O(m * n)
class Solution2 {
public:
int findShortestPath(GridMaster &master) {
static const int MAX_M = 500;
static const int MAX_N = 500;
const pair<int, int> start = {MAX_M, MAX_N};
pair<int, int> target = {0, 0};
bool found = false;
vector<vector<bool>> lookup(2 * MAX_M + 1, vector<bool>(2 * MAX_N + 1));
vector<vector<bool>> grid(2 * MAX_M + 1, vector<bool>(2 * MAX_N + 1));
dfs(start, &target, &master, &found, &lookup, &grid);
if (!found) {
return -1;
}
return bfs(grid, start, target);
}
private:
int bfs(const vector<vector<bool>>& grid,
const pair<int, int>& start,
const pair<int, int>& target) {
vector<pair<int, int>> q = {start};
vector<vector<bool>> lookup(size(grid), vector<bool>(size(grid[0])));
lookup[start.first][start.second] = true;
int steps = 0;
while (!empty(q)) {
vector<pair<int, int>> new_q;
for (const auto& pos : q) {
if (pos == target) {
return steps;
}
for (const auto& [_, dir] : directions) {
pair<int, int> nei = {pos.first + dir.first, pos.second + dir.second};
if (!grid[nei.first][nei.second] || lookup[nei.first][nei.second]) {
continue;
}
lookup[nei.first][nei.second] = true;
new_q.emplace_back(nei);
}
}
q = move(new_q);
++steps;
}
return -1;
}
void dfs(const pair<int, int>& pos,
pair<int, int> *target,
GridMaster *master,
bool *found,
vector<vector<bool>> *lookup,
vector<vector<bool>> *grid) {
static const unordered_map<char, char> rollback = {
{'L', 'R'}, {'R', 'L'}, {'U', 'D'}, {'D', 'U'}
};
if (!(*found) && master->isTarget()) {
*found = true;
*target = pos;
}
(*lookup)[pos.first][pos.second] = true;
for (const auto& [d, dir] : directions) {
if (!master->canMove(d)) {
continue;
}
pair<int, int> nei = {pos.first + dir.first, pos.second + dir.second};
(*grid)[nei.first][nei.second] = true;
if ((*lookup)[nei.first][nei.second]) {
continue;
}
master->move(d);
dfs(nei, target, master, found, lookup, grid);
master->move(rollback.at(d));
}
}
const unordered_map<char, pair<int, int>> directions = {
{'L', {0, -1}},
{'R', {0, 1}},
{'U', {-1, 0}},
{'D', {1, 0}}
};
};
Beginner Explanation
What is Shortest Path in a Hidden Grid?
Shortest Path in a Hidden Grid (LeetCode #1778) is a Medium problem that primarily trains graph.
How to think about it
- Restate the goal in your own words before coding.
- Work a tiny example by hand so the invariant becomes obvious.
- Identify the pattern — this problem aligns with dfs backtracking and queue bfs.
- Only then translate the idea into code.
Why this problem matters
It sits in the sweet spot of interview difficulty: multiple valid approaches, clear trade-offs. Official solution notes mention: DFS, BFS, Bi-BFS.
AlgoForge explanations are original teaching notes. Always open the official problem statement on LeetCode for constraints and examples.
Interview Walkthrough
Interview approach for Shortest Path in a Hidden Grid
Opening (30–60 seconds)
- Clarify inputs/outputs and edge cases (empty input, single element, duplicates, overflow).
- State a brute force so the interviewer knows you can solve it naively.
- Propose the optimal direction tied to dfs backtracking and queue bfs.
Core solution narrative
- Define the state you track (pointers, DP cell, set membership, stack top, etc.).
- Explain the transition when you process the next element.
- Call out time (O(m * n)) and space (O(m * n)) before coding.
- Code cleanly; narrate variable names.
What interviewers listen for
- Correctness on edge cases
- Complexity honesty
- Ability to discuss trade-offs (e.g., hash map space vs. sort + two pointers)
Follow-up questions they may ask
- Can you solve it with less memory?
- What if the input stream is infinite / doesn't fit in RAM?
- How would tests look for adversarial inputs?
Optimized Approach
Optimized solution notes
The reference solutions on AlgoForge target O(m * n) time and O(m * n) space.
Pattern focus: dfs backtracking and queue bfs
Use the pattern as a checklist:
- dfs backtracking — confirm the invariant holds after each step
- queue bfs — confirm the invariant holds after each step
Multiple methods appear in the source solutions — compare them and explain when each is preferable.
Implementation tips
- Prefer readable names over micro-optimizations in interviews.
- Extract helpers only when they clarify (e.g., expand-around-center, DFS visit).
- After AC-level logic, re-scan for off-by-one and null checks.
Complexity Analysis
Complexity
| Measure | Bound |
|---|---|
| Time | O(m * n) |
| Space | O(m * n) |
How to justify this in an interview
- Time: count loops, map/set operations, and recursive branching; state average vs worst case if relevant.
- Space: include hash maps, recursion stack, and output allocation when the problem asks for it.
If your implementation differs from the reference, re-derive big-O from your code — never memorize a complexity you cannot defend.
Common Mistakes
Common mistakes on Shortest Path in a Hidden Grid
- Skipping edge cases — empty collections, single-element inputs, max constraints.
- Wrong invariant for dfs backtracking and queue bfs — updating state too early or too late.
- Mutating input unexpectedly when the problem forbids it.
- Off-by-one in windows, ranges, or binary search bounds.
- Ignoring overflow / precision for integer arithmetic problems.
- Overengineering — jumping to an advanced structure when a simpler approach works.
Alternative Approaches
Alternatives
The source file includes more than one method. Compare:
- Primary optimized path — best complexity for typical interviews.
- Secondary approach — often brute force, sorting-based, or space-optimized variant.
Practice articulating when you would pick each (constraints, readability, follow-ups).
Edge Cases
Edge cases checklist
- Minimum input size
- Maximum input size / time limits
- Duplicates and already-sorted input
- Negative numbers / zeros (if applicable)
- Disconnected structures (graphs/trees)
- Single path vs branching recursion depth
Pattern Recognition
Spotting this pattern
Signal phrases that point to dfs backtracking and queue bfs:
- Sorted input or ability to sort without changing the answer class
- Need for contiguous subarray / substring → consider sliding window
- Need for O(1) membership → hash set/map
- Optimal substructure + overlapping subproblems → DP
- Connectivity / components → graph DFS/BFS or Union-Find
Primary topics: graph.
Follow-up Interview Questions
Follow-ups
- How does the solution change if the input is a stream?
- Can you solve it in-place?
- What if duplicates must be handled differently?
- How would you parallelize the approach?
- Design tests that would break a buggy implementation.
Practice Recommendations
What to practice next
- Re-solve Shortest Path in a Hidden Grid in a second language (cpp, python).
- Drill 3–5 more problems tagged graph.
- Teach the solution out loud in under 5 minutes.
- Add this problem to your revision calendar in 3 days and 14 days.
Visualization
Study checklist
- Read the official problem statement on LeetCode
- Solve on paper / whiteboard first
- Implement the dfs backtracking and queue bfs approach
- Verify edge cases from the checklist
- State time and space complexity aloud
- Compare with the AlgoForge reference solution
- Schedule a revision session
Revision notes
Shortest Path in a Hidden Grid (#1778) — Medium. Pattern: dfs backtracking and queue bfs. Complexity: O(m * n) time / O(m * n) space. Re-derive the invariant before coding.
FAQs
What is the time complexity of Shortest Path in a Hidden Grid?+
The reference solutions aim for O(m * n) time and O(m * n) space. Always re-derive complexity from the code you write in the interview.
What pattern does Shortest Path in a Hidden Grid use?+
It primarily maps to dfs backtracking and queue bfs, within the broader topic of graph.
Is Shortest Path in a Hidden Grid good for interviews?+
Yes — as a Medium problem it is a solid practice target. Pair it with related problems in the same pattern family for spaced repetition.
Where can I read the official statement?+
Open the official LeetCode page for constraints and examples: https://leetcode.com/problems/shortest-path-in-a-hidden-grid/