Stone Game V
Time O(n^2) · Space O(n^2) · Official statement on LeetCode
Solutions
// Time: O(n^2)
// Space: O(n^2)
class Solution {
public:
int stoneGameV(vector<int>& stoneValue) {
const int n = stoneValue.size();
vector<int> prefix(n + 1);
partial_sum(cbegin(stoneValue), cend(stoneValue), begin(prefix) + 1);
vector<int> mid(n);
iota(begin(mid), end(mid), 0);
vector<vector<int>> dp(n, vector<int>(n));
for (int i = 0; i < n; ++i) {
dp[i][i] = stoneValue[i];
}
int max_score = 0;
for (int l = 2; l <= n; ++l) {
for (int i = 0; i <= n - l; ++i) {
const int j = i + l - 1;
while (prefix[mid[i]] - prefix[i] < prefix[j + 1] - prefix[mid[i]]) {
++mid[i]; // Time: O(n^2) in total
}
const int p = mid[i];
max_score = 0;
if (prefix[p] - prefix[i] == prefix[j + 1] - prefix[p]) {
max_score = max(dp[i][p - 1], dp[j][p]);
} else {
if (i <= p - 2) {
max_score = max(max_score, dp[i][p - 2]);
}
if (p <= j) {
max_score = max(max_score, dp[j][p]);
}
}
dp[i][j] = max(dp[i][j - 1], (prefix[j + 1] - prefix[i]) + max_score);
dp[j][i] = max(dp[j][i + 1], (prefix[j + 1] - prefix[i]) + max_score);
}
}
return max_score;
}
};
// Time: O(n^2)
// Space: O(n^2)
class Solution2 {
public:
int stoneGameV(vector<int>& stoneValue) {
const int n = stoneValue.size();
vector<int> prefix(n + 1);
partial_sum(cbegin(stoneValue), cend(stoneValue), begin(prefix) + 1);
vector<vector<int>> mid(n, vector<int>(n));
for (int l = 1; l <= n; ++l) {
for (int i = 0; i <= n - l; ++i) {
const int j = i + l - 1;
int p = (l == 1) ? i : mid[i][j - 1];
while (prefix[p] - prefix[i] < prefix[j + 1] - prefix[p]) {
++p; // Time: O(n^2) in total
}
mid[i][j] = p;
}
}
vector<vector<int>> rmq(n, vector<int>(n));
for (int i = 0; i < n; ++i) {
rmq[i][i] = stoneValue[i];
}
vector<vector<int>> dp(n, vector<int>(n));
for (int l = 2; l <= n; ++l) {
for (int i = 0; i <= n - l; ++i) {
const int j = i + l - 1;
const int p = mid[i][j];
int max_score = 0;
if (prefix[p] - prefix[i] == prefix[j + 1] - prefix[p]) {
max_score = max(rmq[i][p - 1], rmq[j][p]);
} else {
if (i <= p - 2) {
max_score = max(max_score, rmq[i][p - 2]);
}
if (p <= j) {
max_score = max(max_score, rmq[j][p]);
}
}
dp[i][j] = max_score;
rmq[i][j] = max(rmq[i][j - 1], (prefix[j + 1] - prefix[i]) + max_score);
rmq[j][i] = max(rmq[j][i + 1], (prefix[j + 1] - prefix[i]) + max_score);
}
}
return dp[0][n - 1];
}
};
Beginner Explanation
What is Stone Game V?
Stone Game V (LeetCode #1563) is a Hard problem that primarily trains dynamic programming.
How to think about it
- Restate the goal in your own words before coding.
- Work a tiny example by hand so the invariant becomes obvious.
- Identify the pattern — this problem aligns with dynamic programming.
- Only then translate the idea into code.
Why this problem matters
Hard problems force you to combine patterns and prove complexity carefully — interview gold.
AlgoForge explanations are original teaching notes. Always open the official problem statement on LeetCode for constraints and examples.
Interview Walkthrough
Interview approach for Stone Game V
Opening (30–60 seconds)
- Clarify inputs/outputs and edge cases (empty input, single element, duplicates, overflow).
- State a brute force so the interviewer knows you can solve it naively.
- Propose the optimal direction tied to dynamic programming.
Core solution narrative
- Define the state you track (pointers, DP cell, set membership, stack top, etc.).
- Explain the transition when you process the next element.
- Call out time (O(n^2)) and space (O(n^2)) before coding.
- Code cleanly; narrate variable names.
What interviewers listen for
- Correctness on edge cases
- Complexity honesty
- Ability to discuss trade-offs (e.g., hash map space vs. sort + two pointers)
Follow-up questions they may ask
- Can you solve it with less memory?
- What if the input stream is infinite / doesn't fit in RAM?
- How would tests look for adversarial inputs?
Optimized Approach
Optimized solution notes
The reference solutions on AlgoForge target O(n^2) time and O(n^2) space.
Pattern focus: dynamic programming
Use the pattern as a checklist:
- dynamic programming — confirm the invariant holds after each step
Multiple methods appear in the source solutions — compare them and explain when each is preferable.
Implementation tips
- Prefer readable names over micro-optimizations in interviews.
- Extract helpers only when they clarify (e.g., expand-around-center, DFS visit).
- After AC-level logic, re-scan for off-by-one and null checks.
Complexity Analysis
Complexity
| Measure | Bound |
|---|---|
| Time | O(n^2) |
| Space | O(n^2) |
How to justify this in an interview
- Time: count loops, map/set operations, and recursive branching; state average vs worst case if relevant.
- Space: include hash maps, recursion stack, and output allocation when the problem asks for it.
If your implementation differs from the reference, re-derive big-O from your code — never memorize a complexity you cannot defend.
Common Mistakes
Common mistakes on Stone Game V
- Skipping edge cases — empty collections, single-element inputs, max constraints.
- Wrong invariant for dynamic programming — updating state too early or too late.
- Mutating input unexpectedly when the problem forbids it.
- Off-by-one in windows, ranges, or binary search bounds.
- Ignoring overflow / precision for integer arithmetic problems.
- Overengineering — jumping to an advanced structure when a simpler approach works.
Alternative Approaches
Alternatives
The source file includes more than one method. Compare:
- Primary optimized path — best complexity for typical interviews.
- Secondary approach — often brute force, sorting-based, or space-optimized variant.
Practice articulating when you would pick each (constraints, readability, follow-ups).
Edge Cases
Edge cases checklist
- Minimum input size
- Maximum input size / time limits
- Duplicates and already-sorted input
- Negative numbers / zeros (if applicable)
- Disconnected structures (graphs/trees)
- Single path vs branching recursion depth
Pattern Recognition
Spotting this pattern
Signal phrases that point to dynamic programming:
- Sorted input or ability to sort without changing the answer class
- Need for contiguous subarray / substring → consider sliding window
- Need for O(1) membership → hash set/map
- Optimal substructure + overlapping subproblems → DP
- Connectivity / components → graph DFS/BFS or Union-Find
Primary topics: dynamic programming.
Follow-up Interview Questions
Follow-ups
- How does the solution change if the input is a stream?
- Can you solve it in-place?
- What if duplicates must be handled differently?
- How would you parallelize the approach?
- Design tests that would break a buggy implementation.
Practice Recommendations
What to practice next
- Re-solve Stone Game V in a second language (cpp, python).
- Drill 3–5 more problems tagged dynamic programming.
- Teach the solution out loud in under 5 minutes.
- Add this problem to your revision calendar in 3 days and 14 days.
Visualization
Study checklist
- Read the official problem statement on LeetCode
- Solve on paper / whiteboard first
- Implement the dynamic programming approach
- Verify edge cases from the checklist
- State time and space complexity aloud
- Compare with the AlgoForge reference solution
- Schedule a revision session
Revision notes
Stone Game V (#1563) — Hard. Pattern: dynamic programming. Complexity: O(n^2) time / O(n^2) space. Re-derive the invariant before coding.
FAQs
What is the time complexity of Stone Game V?+
The reference solutions aim for O(n^2) time and O(n^2) space. Always re-derive complexity from the code you write in the interview.
What pattern does Stone Game V use?+
It primarily maps to dynamic programming, within the broader topic of dynamic programming.
Is Stone Game V good for interviews?+
Yes — as a Hard problem it is a solid practice target. Pair it with related problems in the same pattern family for spaced repetition.
Where can I read the official statement?+
Open the official LeetCode page for constraints and examples: https://leetcode.com/problems/stone-game-v/