Medium
Right Triangles — C++
Full explanation · Time O(n * m) · Space O(min(n, m))
// Time: O(n * m)
// Space: O(min(n, m))
// combinatorics
class Solution {
public:
long long numberOfRightTriangles(vector<vector<int>>& grid) {
const int n = size(grid), m = size(grid[0]);
const auto& get = [&](int i, int j) {
return n < m ? grid[i][j] : grid[j][i];
};
const int mn = min(n, m), mx = max(n, m);
vector<int> cnt1(mn);
for (int i = 0; i < mn; ++i) {
for (int j = 0; j < mx; ++j) {
cnt1[i] += get(i, j);
}
}
int64_t result = 0;
for (int j = 0; j < mx; ++j) {
int cnt2 = 0;
for (int i = 0; i < mn; ++i) {
cnt2 += get(i, j);
}
for (int i = 0; i < mn; ++i) {
if (get(i, j)) {
result += (cnt1[i] - 1ll) * (cnt2 - 1ll);
}
}
}
return result;
}
};
// Time: O(n * m)
// Space: O(n + m)
// combinatorics
class Solution2 {
public:
long long numberOfRightTriangles(vector<vector<int>>& grid) {
const int n = size(grid), m = size(grid[0]);
vector<int> cnt1(n);
for (int i = 0; i < n; ++i) {
for (int j = 0; j < m; ++j) {
cnt1[i] += grid[i][j];
}
}
vector<int> cnt2(m);
for (int j = 0; j < m; ++j) {
for (int i = 0; i < n; ++i) {
cnt2[j] += grid[i][j];
}
}
int64_t result = 0;
for (int i = 0; i < n; ++i) {
for (int j = 0; j < m; ++j) {
if (grid[i][j]) {
result += (cnt1[i] - 1ll) * (cnt2[j] - 1ll);
}
}
}
return result;
}
};
// Time: O(n * m)
// Space: O(min(n, m))
// freq table
class Solution3 {
public:
long long numberOfRightTriangles(vector<vector<int>>& grid) {
const int n = size(grid), m = size(grid[0]);
const auto& get = [&](int i, int j) {
return n < m ? grid[i][j] : grid[j][i];
};
const int mn = min(n, m), mx = max(n, m);
const auto& count = [&](int first, int last) {
int64_t result = 0;
int d = last > first ? 1 : (last < first ? -1 : 0);
vector<int> cnt(mn);
for (int j = first; j != last + d; j += d) {
int c = 0;
for (int i = 0; i < size(cnt); ++i) {
c += get(i, j);
}
for (int i = 0; i < size(cnt); ++i) {
if (get(i, j) == 0) {
continue;
}
result += cnt[i];
cnt[i] += c - 1;
}
}
return result;
};
return count(0, mx - 1) + count(mx - 1, 0);
}
};