Hard
Patching Array — C++
Full explanation · Time O(s + logn) · Space O(1)
// Time: O(s + logn), s is the number of elements in the array
// Space: O(1)
class Solution {
public:
int minPatches(vector<int>& nums, int n) {
int result = 0, reachable = 0;
for (const auto& x : nums) {
if (x > n) {
break;
}
while (!(reachable >= x - 1)) {
++result;
reachable += reachable + 1;
}
if (reachable >= n - x) {
return result;
}
reachable += x;
}
++result;
for (; !(reachable >= n - (reachable + 1)); reachable += reachable + 1) {
++result;
}
return result;
}
};
// Time: O(s + logn), s is the number of elements in the array
// Space: O(1)
class Solution2 {
public:
int minPatches(vector<int>& nums, int n) {
int result = 0, reachable = 0;
for (const auto& x : nums) {
while (!(reachable >= x - 1)) {
++result;
if (reachable >= n - (reachable + 1)) {
return result;
}
reachable += reachable + 1;
}
if (reachable >= n - x) {
return result;
}
reachable += x;
}
++result;
for (; !(reachable >= n - (reachable + 1)); reachable += reachable + 1) {
++result;
}
return result;
}
};
// Time: O(s + logn), s is the number of elements in the array
// Space: O(1)
class Solution3 {
public:
int minPatches(vector<int>& nums, int n) {
int patch = 0;
for (uint64_t miss = 1, i = 0; miss <= n;) {
if (i < nums.size() && nums[i] <= miss) {
miss += nums[i++];
} else {
miss += miss; // miss may overflow, thus prefer to use uint64_t.
++patch;
}
}
return patch;
}
};