#1931Hard~60 min

Painting a Grid With Three Different Colors

Time O(2^(3 * m) * logn) · Space O(2^(2 * m)) · Official statement on LeetCode

cpppython

Solutions

// Time:  O(m * 2^m + 3^m + 2^(3 * m) * logn) = O(2^(3 * m) * logn)
// Space: O(2^(2 * m))

// better complexity for small m, super large n
class Solution {
public:
    int colorTheGrid(int m, int n) {
        if (m > n) {
            swap(m, n);
        }
        const int basis = pow(3, m - 1);
        vector<int> masks;
        backtracking(-1, -1, basis, &masks);  // Time: O(2^m), Space: O(2^m)
        assert(size(masks) == 3 * pow(2, m - 1));
        unordered_map<int, int> lookup;
        for (const auto& mask : masks) {  // Time: O(m * 2^m)
            lookup[mask] = normalize(basis, mask);
        }
        unordered_map<int, int> normalized_mask_cnt;
        for (const auto& mask : masks) {
            normalized_mask_cnt[lookup[mask]] = (normalized_mask_cnt[lookup[mask]] + 1) % MOD;
        }
        assert(size(normalized_mask_cnt) == 3 * pow(2, m - 1) / 3 / (m >= 2 ? 2 : 1));  // divided by 3 * 2 is since the first two colors are normalized to speed up performance
        unordered_map<int, vector<int>> adj;
        for (const auto& [mask, _] : normalized_mask_cnt) {  // O(3^m) leaves which are all in depth m => Time: O(3^m), Space: O(3^m)
            backtracking(mask, -1, basis, &adj[mask]);
        }
        unordered_map<int, unordered_map<int, int>> normalized_adj;
        for (const auto& [mask1, mask2s] : adj) {
            for (const auto& mask2 : mask2s) {
                normalized_adj[mask1][lookup[mask2]] = (normalized_adj[mask1][lookup[mask2]] + 1) % MOD;
            }
        }
        // divided by 3 * 2 is since the first two colors in upper row are normalized to speed up performance
        assert(accumulate(cbegin(normalized_adj), cend(normalized_adj), 0,
                          [](const auto& total, const auto& kvp) {
                              return total + size(kvp.second);
                          }) <= 2 * pow(3, m) / 3 / 2);
        // since first two colors in lower row which has at most 3 choices could be also normalized, lower bound is upper bound divided by at most 3
        assert(accumulate(cbegin(normalized_adj), cend(normalized_adj), 0,
                          [](const auto& total, const auto& kvp) {
                              return total + size(kvp.second);
                          }) >= 2 * pow(3, m) / 3 / 2 / 3);
        vector<vector<int>> matrix;
        vector<vector<int>> counts(1);
        for (const auto& [mask1, cnt] : normalized_mask_cnt) {
            matrix.emplace_back();
            for (const auto& [mask2, cnt] : normalized_mask_cnt)  {
                matrix.back().emplace_back(normalized_adj[mask1][mask2]);
            }
            counts[0].emplace_back(cnt);
        }
        const auto& result = matrixMult(counts, matrixExpo(matrix, n - 1));  // Time: O((2^m)^3 * logn), Space: O((2^m)^2)
        return accumulate(cbegin(result[0]), cend(result[0]), 0,
                          [](const auto& total, const auto& x) {
                              return (total + x) % MOD;
                          });  // Time: O(2^m)
    }

private:
    void backtracking(int mask1, int mask2, int basis, vector<int> *result) {  // Time: O(2^m), Space: O(2^m)
        if (!basis) {
            result->emplace_back(mask2);
            return;
        }
        for (int i = 0; i < 3; ++i) {
            if ((mask1 == -1 || mask1 / basis % 3 != i) && (mask2 == -1 || mask2 / (basis * 3) % 3 != i)) {
                backtracking(mask1, mask2 != -1 ? mask2 + i * basis : i * basis, basis / 3, result);
            }
        }
    }

    vector<vector<int>> matrixExpo(const vector<vector<int>>& A, int pow) {
        vector<vector<int>> result(A.size(), vector<int>(A.size()));
        vector<vector<int>> A_exp(A);
        for (int i = 0; i < A.size(); ++i) {
            result[i][i] = 1;
        }
        while (pow) {
            if (pow % 2 == 1) {
                result = matrixMult(result, A_exp);
            }
            A_exp = matrixMult(A_exp, A_exp);
            pow /= 2;
        }
        return result;
    }

    vector<vector<int>> matrixMult(const vector<vector<int>>& A, const vector<vector<int>>& B) {
        vector<vector<int>> result(A.size(), vector<int>(B[0].size()));
        for (int i = 0; i < A.size(); ++i) {
            for (int j = 0; j < B[0].size(); ++j) {
                int64_t entry = 0;
                for (int k = 0; k < B.size(); ++k) {
                    entry = (static_cast<int64_t>(A[i][k]) * B[k][j] % MOD + entry) % MOD;
                }
                result[i][j] = static_cast<int>(entry);
            }
        }
        return result;
    }

    int normalize(int basis, int mask) {
        unordered_map<int, int> norm;
        int result = 0;
        for (; basis; basis /= 3) {
            int x = mask / basis % 3;
            if (!norm.count(x)) {
                norm[x] = size(norm);
            }
            result += norm[x] * basis;
        }
        return result;
    }

    static const int MOD = 1e9 + 7;
};

// Time:  O(n * 3^m)
// Space: O(3^m)
// better complexity for small m, large n
class Solution2 {
public:
    int colorTheGrid(int m, int n) {
        static const int MOD = 1e9 + 7;

        if (m > n) {
            swap(m, n);
        }
        const int basis = pow(3, m - 1);
        const auto& masks = find_masks(m, basis);  // alternative of backtracking, Time: O(2^m), Space: O(2^m)
        assert(size(masks) == 3 * pow(2, m - 1));
        unordered_map<int, int> lookup;
        for (const auto& mask : masks) {  // Time: O(m * 2^m)
            lookup[mask] = normalize(basis, mask);
        }
        unordered_map<int, int> dp;
        for (const auto& mask : masks) {  // normalize colors to speed up performance
            ++dp[lookup[mask]];
        }
        const auto& adj = find_adj(m, basis, dp);  // alternative of backtracking, Time: O(3^m), Space: O(3^m)
        // proof:
        //   'o' uses the same color with its bottom-left one, 
        //   'x' uses the remaining color different from its left one and bottom-left one,
        //   k is the cnt of 'o', 
        //    [3, 1(o), 1(x), 1(o), ..., 1(o), 1(x)] => nCr(m-1, k) * 3 * 2 * 2^k for k in xrange(m) = 3 * 2 * (2+1)^(m-1) = 2*3^m combinations
        //    [2,    2,    1,    2, ...,  2,      1]
        // another proof:
        //   given previous pair of colors, each pair of '?' has 3 choices of colors
        //     [3, ?, ?, ..., ?] => 3 * 2 * 3^(m-1) = 2*3^m combinations
        //         |  |       |
        //         3  3       3
        //         |  |       |
        //     [2, ?, ?, ..., ?]
        unordered_map<int, unordered_map<int, int>> normalized_adj;
        for (const auto& [mask1, mask2s] : adj) {
            for (const auto& mask2 : mask2s) {
                normalized_adj[lookup[mask1]][lookup[mask2]] = (normalized_adj[lookup[mask1]][lookup[mask2]] + 1) % MOD;
            }
        }
        // divided by 3 * 2 is since the first two colors in upper row are normalized to speed up performance
        assert(accumulate(cbegin(normalized_adj), cend(normalized_adj), 0,
                          [](const auto& total, const auto& kvp) {
                              return total + size(kvp.second);
                          }) <= 2 * pow(3, m) / 3 / 2);
        // since first two colors in lower row which has at most 3 choices could be also normalized, lower bound is upper bound divided by at most 3
        assert(accumulate(cbegin(normalized_adj), cend(normalized_adj), 0,
                          [](const auto& total, const auto& kvp) {
                              return total + size(kvp.second);
                          }) >= 2 * pow(3, m) / 3 / 2 / 3);
        for (int i = 0; i < n - 1; ++i) {  // Time: O(n * 3^m), Space: O(2^m)
            assert(size(dp) == 3 * pow(2, m - 1) / 3 / (m >= 2 ? 2 : 1));  // divided by 3 * 2 is since the first two colors are normalized to speed up performance
            unordered_map<int, int> new_dp;
            for (const auto [mask, v] : dp) {
                for (const auto& [new_mask, cnt] : normalized_adj[mask]) {
                    new_dp[lookup[new_mask]] = (new_dp[lookup[new_mask]] + (v * int64_t(cnt)) % MOD) % MOD;
                }
            }
            dp = move(new_dp);
        }
        return accumulate(cbegin(dp), cend(dp), 0,
                          [](const auto& total, const auto& kvp) {
                              return (total + kvp.second) % MOD;
                          });  // Time: O(2^m)
    }

private:
    vector<int> find_masks(int m, int basis) {  // Time: 3 + 3*2 + 3*2*2 + ... + 3*2^(m-1) = 3 * (2^m - 1) = O(2^m), Space: O(2^m)
        vector<int> masks = {0};
        for (int c = 0; c < m; ++c) {
            vector<int> new_masks;
            for (const auto& mask : masks) {
                vector<bool> used(3);
                if (c > 0) {
                    used[mask / basis] = true;  // get left grid
                }
                for (int x = 0; x < 3; ++x) {
                    if (used[x]) {
                        continue;
                    }
                    new_masks.emplace_back((x * basis) + (mask / 3));  // encoding mask
                }
            }
            masks = move(new_masks);
        }
        return masks;
    }

    unordered_map<int, vector<int>> find_adj(int m, int basis, const unordered_map<int, int>& dp) {
        // Time:  3*2^(m-1) * (1 + 2 + 2 * (3/2) + 2 * (3/2)^2 + ... + 2 * (3/2)^(m-2)) =
        //        3*2^(m-1) * (1+2*((3/2)^(m-1)-1)/((3/2)-1)) =
        //        3*2^(m-1) * (1+4*((3/2)^(m-1)-1)) =
        //        3*2^(m-1) * (4*(3/2)^(m-1)-3) =
        //        4*3^m-9*2^(m-1) =
        //        O(3^m),
        // Space: O(3^m)
        unordered_map<int, vector<int>> adj;
        for (const auto& [mask, _] : dp) {  // O(2^m)
            adj[mask].emplace_back(mask);
        }
        for (int c = 0; c < m; ++c) {
            assert(accumulate(cbegin(adj), cend(adj), 0,
                              [](const auto& total, const auto& kvp) {
                                  return total + size(kvp.second);
                              }) == (c ? pow(3, c) * pow(2, m - (c - 1)) : 3 * pow(2, m - 1)) / 3 / (m >= 2 ? 2 : 1));  // divided by 3 * 2 is since the first two colors are normalized to speed up performance
            unordered_map<int, vector<int>> new_adj;
            for (const auto& [mask1, mask2s] : adj) {
                for (const auto& mask : mask2s) {
                    vector<bool> used(3);
                    used[mask % 3] = true;  // get up grid
                    if (c > 0) {
                        used[mask / basis] = true;  // get left grid
                    }
                    for (int x = 0; x < 3; ++x) {
                        if (used[x]) {
                            continue;
                        }
                        new_adj[mask1].emplace_back((x * basis) + (mask / 3));  // encoding mask
                    }
                }
            }
            adj = move(new_adj);
        }
        return adj;
    }
 
    int normalize(int basis, int mask) {
        unordered_map<int, int> norm;
        int result = 0;
        for (; basis; basis /= 3) {
            int x = mask / basis % 3;
            if (!norm.count(x)) {
                norm[x] = size(norm);
            }
            result += norm[x] * basis;
        }
        return result;
    }
};

// Time:  (m * n grids) * (O(3*3*2^(m-2)) possible states per grid) = O(n * m * 2^m)
// Space: O(3*3*2^(m-2)) = O(2^m)
// better complexity for large m, large n
class Solution3 {
public:
    int colorTheGrid(int m, int n) {
        static const int MOD = 1e9 + 7;

        if (m > n) {
            swap(m, n);
        }
        const int basis = pow(3, m - 1);
        int b = basis;
        unordered_map<int, unordered_map<int, int>> lookup;
        unordered_map<int, int> dp = {{0, 1}};
        for (int idx = 0; idx < m * n; ++idx) {
            int r = idx / m;
            int c = idx % m;
            // sliding window with size m doesn't cross rows:
            //   [3, 2, ..., 2] => 3*2^(m-1) combinations
            assert(r != 0 || c != 0 || size(dp) == 1);
            assert(r != 0 || c == 0 || size(dp) == 3 * pow(2, c - 1) / 3 / (c >= 2 ? 2 : 1));  // divided by 3 * 2 is since the first two colors are normalized to speed up performance
            assert(r == 0 || c != 0 || size(dp) == 3 * pow(2, m - 1) / 3 / (m >= 2 ? 2 : 1));  // divided by 3 * 2 is since the first two colors are normalized to speed up performance
            // sliding window with size m crosses rows:
            //   [*, ..., *, *, 3, 2, ..., 2] => 3*3 * 2^(m-2) combinations
            //   [2, ..., 2, 3, *, *, ..., *]
            assert(r == 0 || c == 0 || size(dp) == (m == 1 ? 1 : m == 2 ? 2 : (3 * 3 * pow(2, m - 2) / 3 / 2)));  // divided by 3 * 2 for m >= 3 is since the first two colors of window are normalized to speed up performance
            unordered_map<int, int> new_dp;
            for (const auto [mask, v] : dp) {
                vector<bool> used(3);
                if (r > 0) {
                    used[mask % 3] = true;  // get up grid
                }
                if (c > 0) {
                    used[mask / basis] = true;  // get left grid
                }
                for (int x = 0; x < 3; ++x) {
                    if (used[x]) {
                        continue;
                    }
                    const auto new_mask = normalize(basis / b, ((x * basis) + (mask / 3)) / b, &lookup) * b;  // encoding mask
                    new_dp[new_mask] = (new_dp[new_mask] + v) % MOD;
                }
            }
            if (b > 1) {
                b /= 3;
            }
            dp = move(new_dp);
        }
        return accumulate(cbegin(dp), cend(dp), 0,
                          [](const auto& total, const auto& kvp) {
                              return (total + kvp.second) % MOD;
                          });  // Time: O(2^m)
    }

    int normalize(int basis, int mask, unordered_map<int, unordered_map<int, int>> *lookup) {  // compute and cache, at most O(3*2^(m-3)) time and space
        if (!(*lookup)[basis].count(mask)) {
            unordered_map<int, int> norm;
            int result = 0;
            for (int b = basis; b; b /= 3) {
                int x = mask / b % 3;
                if (!norm.count(x)) {
                    norm[x] = size(norm);
                }
                result += norm[x] * b;
            }
            (*lookup)[basis][mask] = result;
        }
        return (*lookup)[basis][mask];
    }
};

Beginner Explanation

What is Painting a Grid With Three Different Colors?

Painting a Grid With Three Different Colors (LeetCode #1931) is a Hard problem that primarily trains dynamic programming.

How to think about it

  1. Restate the goal in your own words before coding.
  2. Work a tiny example by hand so the invariant becomes obvious.
  3. Identify the pattern — this problem aligns with dynamic programming and dfs backtracking.
  4. Only then translate the idea into code.

Why this problem matters

Hard problems force you to combine patterns and prove complexity carefully — interview gold. Official solution notes mention: DP, Backtracking, Matrix Exponentiation, State Compression.

AlgoForge explanations are original teaching notes. Always open the official problem statement on LeetCode for constraints and examples.

Interview Walkthrough

Interview approach for Painting a Grid With Three Different Colors

Opening (30–60 seconds)

  • Clarify inputs/outputs and edge cases (empty input, single element, duplicates, overflow).
  • State a brute force so the interviewer knows you can solve it naively.
  • Propose the optimal direction tied to dynamic programming and dfs backtracking.

Core solution narrative

  1. Define the state you track (pointers, DP cell, set membership, stack top, etc.).
  2. Explain the transition when you process the next element.
  3. Call out time (O(2^(3 * m) * logn)) and space (O(2^(2 * m))) before coding.
  4. Code cleanly; narrate variable names.

What interviewers listen for

  • Correctness on edge cases
  • Complexity honesty
  • Ability to discuss trade-offs (e.g., hash map space vs. sort + two pointers)

Follow-up questions they may ask

  • Can you solve it with less memory?
  • What if the input stream is infinite / doesn't fit in RAM?
  • How would tests look for adversarial inputs?

Optimized Approach

Optimized solution notes

The reference solutions on AlgoForge target O(2^(3 * m) * logn) time and O(2^(2 * m)) space.

Pattern focus: dynamic programming and dfs backtracking

Use the pattern as a checklist:

  • dynamic programming — confirm the invariant holds after each step
  • dfs backtracking — confirm the invariant holds after each step

Multiple methods appear in the source solutions — compare them and explain when each is preferable.

Implementation tips

  • Prefer readable names over micro-optimizations in interviews.
  • Extract helpers only when they clarify (e.g., expand-around-center, DFS visit).
  • After AC-level logic, re-scan for off-by-one and null checks.

Complexity Analysis

Complexity

Measure Bound
Time O(2^(3 * m) * logn)
Space O(2^(2 * m))

How to justify this in an interview

  • Time: count loops, map/set operations, and recursive branching; state average vs worst case if relevant.
  • Space: include hash maps, recursion stack, and output allocation when the problem asks for it.

If your implementation differs from the reference, re-derive big-O from your code — never memorize a complexity you cannot defend.

Common Mistakes

Common mistakes on Painting a Grid With Three Different Colors

  1. Skipping edge cases — empty collections, single-element inputs, max constraints.
  2. Wrong invariant for dynamic programming and dfs backtracking — updating state too early or too late.
  3. Mutating input unexpectedly when the problem forbids it.
  4. Off-by-one in windows, ranges, or binary search bounds.
  5. Ignoring overflow / precision for integer arithmetic problems.
  6. Overengineering — jumping to an advanced structure when a simpler approach works.

Alternative Approaches

Alternatives

The source file includes more than one method. Compare:

  1. Primary optimized path — best complexity for typical interviews.
  2. Secondary approach — often brute force, sorting-based, or space-optimized variant.

Practice articulating when you would pick each (constraints, readability, follow-ups).

Edge Cases

Edge cases checklist

  • Minimum input size
  • Maximum input size / time limits
  • Duplicates and already-sorted input
  • Negative numbers / zeros (if applicable)
  • Disconnected structures (graphs/trees)
  • Single path vs branching recursion depth

Pattern Recognition

Spotting this pattern

Signal phrases that point to dynamic programming and dfs backtracking:

  • Sorted input or ability to sort without changing the answer class
  • Need for contiguous subarray / substring → consider sliding window
  • Need for O(1) membership → hash set/map
  • Optimal substructure + overlapping subproblems → DP
  • Connectivity / components → graph DFS/BFS or Union-Find

Primary topics: dynamic programming.

Follow-up Interview Questions

Follow-ups

  1. How does the solution change if the input is a stream?
  2. Can you solve it in-place?
  3. What if duplicates must be handled differently?
  4. How would you parallelize the approach?
  5. Design tests that would break a buggy implementation.

Practice Recommendations

What to practice next

  1. Re-solve Painting a Grid With Three Different Colors in a second language (cpp, python).
  2. Drill 3–5 more problems tagged dynamic programming.
  3. Teach the solution out loud in under 5 minutes.
  4. Add this problem to your revision calendar in 3 days and 14 days.

Visualization

Conceptual diagram for Painting a Grid With Three Different Colors: show input structure (dynamic programming), highlight the moving parts of the dynamic programming and dfs backtracking approach, and annotate each step with the maintained invariant and complexity.

Study checklist

  • Read the official problem statement on LeetCode
  • Solve on paper / whiteboard first
  • Implement the dynamic programming and dfs backtracking approach
  • Verify edge cases from the checklist
  • State time and space complexity aloud
  • Compare with the AlgoForge reference solution
  • Schedule a revision session

Revision notes

Painting a Grid With Three Different Colors (#1931) — Hard. Pattern: dynamic programming and dfs backtracking. Complexity: O(2^(3 * m) * logn) time / O(2^(2 * m)) space. Re-derive the invariant before coding.

FAQs

What is the time complexity of Painting a Grid With Three Different Colors?+

The reference solutions aim for O(2^(3 * m) * logn) time and O(2^(2 * m)) space. Always re-derive complexity from the code you write in the interview.

What pattern does Painting a Grid With Three Different Colors use?+

It primarily maps to dynamic programming and dfs backtracking, within the broader topic of dynamic programming.

Is Painting a Grid With Three Different Colors good for interviews?+

Yes — as a Hard problem it is a solid practice target. Pair it with related problems in the same pattern family for spaced repetition.

Where can I read the official statement?+

Open the official LeetCode page for constraints and examples: https://leetcode.com/problems/painting-a-grid-with-three-different-colors/