Medium
Multi Source Flood Fill — C++
Full explanation · Time O(n * m) · Space O(n * m)
// Time: O(n * m)
// Space: O(n * m)
// bfs, flood fill
class Solution {
public:
vector<vector<int>> colorGrid(int n, int m, vector<vector<int>>& sources) {
static const vector<pair<int, int>>& DIRECTIONS = {{1, 0}, {0, 1}, {-1, 0}, {0, -1}};
vector<vector<int>> result(n, vector<int>(m));
vector<pair<int, int>> q;
for (const auto& x : sources) {
const auto& r = x[0], &c = x[1], &color = x[2];
result[r][c] = color;
q.emplace_back(r, c);
}
while (!empty(q)) {
vector<pair<int, int>> new_q;
for (const auto& [r, c] : q) {
for (const auto& [dr, dc] : DIRECTIONS) {
const auto& nr = r + dr, &nc = c + dc;
if (!(0 <= nr && nr < n && 0 <= nc && nc < m)) {
continue;
}
if (result[nr][nc] == 0) {
result[nr][nc] = -result[r][c];
new_q.emplace_back(nr, nc);
} else if (result[nr][nc] < 0) {
result[nr][nc] = min(result[nr][nc], -result[r][c]);
}
}
}
for (const auto& [nr, nc] : new_q) {
result[nr][nc] = -result[nr][nc];
}
q = move(new_q);
}
return result;
}
};
// Time: O(slogs + n * m) = O((n * m) * log(n * m))
// Space: O(n * m)
// sort, bfs, flood fill
class Solution2 {
public:
vector<vector<int>> colorGrid(int n, int m, vector<vector<int>>& sources) {
static const vector<pair<int, int>>& DIRECTIONS = {{1, 0}, {0, 1}, {-1, 0}, {0, -1}};
ranges::sort(sources, [](const auto& a, const auto& b) {
return a[2] > b[2];
});
vector<vector<int>> result(n, vector<int>(m));
vector<pair<int, int>> q;
for (const auto& x : sources) {
const auto& r = x[0], &c = x[1], &color = x[2];
result[r][c] = color;
q.emplace_back(r, c);
}
while (!empty(q)) {
vector<pair<int, int>> new_q;
for (const auto& [r, c] : q) {
for (const auto& [dr, dc] : DIRECTIONS) {
const auto& nr = r + dr, &nc = c + dc;
if (!(0 <= nr && nr < n && 0 <= nc && nc < m && result[nr][nc] == 0)) {
continue;
}
result[nr][nc] = result[r][c];
new_q.emplace_back(nr, nc);
}
}
q = move(new_q);
}
return result;
}
};