Design a 3D Binary Matrix with Efficient Layer Tracking
Time ctor: O(1) setCell: O(logn) unsetCell: O(logn) largestMatrix: O(logn) · Space O(n^3) · Official statement on LeetCode
Solutions
// Time: ctor: O(1)
// setCell: O(logn)
// unsetCell: O(logn)
// largestMatrix: O(logn)
// Space: O(n^3)
// bst
class Matrix3D {
private:
int n_;
unordered_map<int, unordered_map<int, unordered_set<int>>> matrix_;
unordered_map<int, int> cnt_;
map<int, set<int>> bst_;
public:
Matrix3D(int n) : n_(n) {
bst_[0].emplace(n - 1);
}
void setCell(int x, int y, int z) {
if (matrix_[x][y].count(z)) {
return;
}
matrix_[x][y].emplace(z);
if (cnt_[x] || x == n_ - 1) {
bst_[cnt_[x]].erase(x);
if (empty(bst_[cnt_[x]])) {
bst_.erase(cnt_[x]);
}
}
++cnt_[x];
bst_[cnt_[x]].emplace(x);
}
void unsetCell(int x, int y, int z) {
if (!matrix_.count(x) || !matrix_[x].count(y) || !matrix_[x][y].count(z)) {
return;
}
matrix_[x][y].erase(z);
if (empty(matrix_[x][y])) {
matrix_[x].erase(y);
if (empty(matrix_[x])) {
matrix_.erase(x);
}
}
bst_[cnt_[x]].erase(x);
if (empty(bst_[cnt_[x]])) {
bst_.erase(cnt_[x]);
}
--cnt_[x];
if (cnt_[x] || x == n_ - 1) {
bst_[cnt_[x]].emplace(x);
}
}
int largestMatrix() {
return *rbegin(rbegin(bst_)->second);
}
};
// Time: ctor: O(1)
// setCell: O(logn)
// unsetCell: O(logn)
// largestMatrix: O(logn) on average
// Space: O(n^3)
// heap
class Matrix3D_2 {
private:
unordered_map<int, unordered_map<int, unordered_set<int>>> matrix_;
unordered_map<int, int> cnt_;
priority_queue<pair<int, int>> max_heap_;
public:
Matrix3D_2(int n) {
max_heap_.emplace(cnt_[n - 1], n - 1);
}
void setCell(int x, int y, int z) {
if (matrix_[x][y].count(z)) {
return;
}
matrix_[x][y].emplace(z);
++cnt_[x];
max_heap_.emplace(cnt_[x], x);
}
void unsetCell(int x, int y, int z) {
if (!matrix_.count(x) || !matrix_[x].count(y) || !matrix_[x][y].count(z)) {
return;
}
matrix_[x][y].erase(z);
if (empty(matrix_[x][y])) {
matrix_[x].erase(y);
if (empty(matrix_[x])) {
matrix_.erase(x);
}
}
--cnt_[x];
max_heap_.emplace(cnt_[x], x);
}
int largestMatrix() {
while (!empty(max_heap_) && max_heap_.top().first != cnt_[max_heap_.top().second]) {
max_heap_.pop();
}
return max_heap_.top().second;
}
};
Beginner Explanation
What is Design a 3D Binary Matrix with Efficient Layer Tracking?
Design a 3D Binary Matrix with Efficient Layer Tracking (LeetCode #3391) is a Medium problem that primarily trains design.
How to think about it
- Restate the goal in your own words before coding.
- Work a tiny example by hand so the invariant becomes obvious.
- Identify the pattern — this problem aligns with heap and sorted list.
- Only then translate the idea into code.
Why this problem matters
It sits in the sweet spot of interview difficulty: multiple valid approaches, clear trade-offs. Official solution notes mention: Heap, Sorted List.
AlgoForge explanations are original teaching notes. Always open the official problem statement on LeetCode for constraints and examples.
Interview Walkthrough
Interview approach for Design a 3D Binary Matrix with Efficient Layer Tracking
Opening (30–60 seconds)
- Clarify inputs/outputs and edge cases (empty input, single element, duplicates, overflow).
- State a brute force so the interviewer knows you can solve it naively.
- Propose the optimal direction tied to heap and sorted list.
Core solution narrative
- Define the state you track (pointers, DP cell, set membership, stack top, etc.).
- Explain the transition when you process the next element.
- Call out time (ctor: O(1) setCell: O(logn) unsetCell: O(logn) largestMatrix: O(logn)) and space (O(n^3)) before coding.
- Code cleanly; narrate variable names.
What interviewers listen for
- Correctness on edge cases
- Complexity honesty
- Ability to discuss trade-offs (e.g., hash map space vs. sort + two pointers)
Follow-up questions they may ask
- Can you solve it with less memory?
- What if the input stream is infinite / doesn't fit in RAM?
- How would tests look for adversarial inputs?
Optimized Approach
Optimized solution notes
The reference solutions on AlgoForge target ctor: O(1) setCell: O(logn) unsetCell: O(logn) largestMatrix: O(logn) time and O(n^3) space.
Pattern focus: heap and sorted list
Use the pattern as a checklist:
- heap — confirm the invariant holds after each step
- sorted list — confirm the invariant holds after each step
Multiple methods appear in the source solutions — compare them and explain when each is preferable.
Implementation tips
- Prefer readable names over micro-optimizations in interviews.
- Extract helpers only when they clarify (e.g., expand-around-center, DFS visit).
- After AC-level logic, re-scan for off-by-one and null checks.
Complexity Analysis
Complexity
| Measure | Bound |
|---|---|
| Time | ctor: O(1) setCell: O(logn) unsetCell: O(logn) largestMatrix: O(logn) |
| Space | O(n^3) |
How to justify this in an interview
- Time: count loops, map/set operations, and recursive branching; state average vs worst case if relevant.
- Space: include hash maps, recursion stack, and output allocation when the problem asks for it.
If your implementation differs from the reference, re-derive big-O from your code — never memorize a complexity you cannot defend.
Common Mistakes
Common mistakes on Design a 3D Binary Matrix with Efficient Layer Tracking
- Skipping edge cases — empty collections, single-element inputs, max constraints.
- Wrong invariant for heap and sorted list — updating state too early or too late.
- Mutating input unexpectedly when the problem forbids it.
- Off-by-one in windows, ranges, or binary search bounds.
- Ignoring overflow / precision for integer arithmetic problems.
- Overengineering — jumping to an advanced structure when a simpler approach works.
Alternative Approaches
Alternatives
The source file includes more than one method. Compare:
- Primary optimized path — best complexity for typical interviews.
- Secondary approach — often brute force, sorting-based, or space-optimized variant.
Practice articulating when you would pick each (constraints, readability, follow-ups).
Edge Cases
Edge cases checklist
- Minimum input size
- Maximum input size / time limits
- Duplicates and already-sorted input
- Negative numbers / zeros (if applicable)
- Disconnected structures (graphs/trees)
- Single path vs branching recursion depth
Pattern Recognition
Spotting this pattern
Signal phrases that point to heap and sorted list:
- Sorted input or ability to sort without changing the answer class
- Need for contiguous subarray / substring → consider sliding window
- Need for O(1) membership → hash set/map
- Optimal substructure + overlapping subproblems → DP
- Connectivity / components → graph DFS/BFS or Union-Find
Primary topics: design.
Follow-up Interview Questions
Follow-ups
- How does the solution change if the input is a stream?
- Can you solve it in-place?
- What if duplicates must be handled differently?
- How would you parallelize the approach?
- Design tests that would break a buggy implementation.
Practice Recommendations
What to practice next
- Re-solve Design a 3D Binary Matrix with Efficient Layer Tracking in a second language (cpp, python).
- Drill 3–5 more problems tagged design.
- Teach the solution out loud in under 5 minutes.
- Add this problem to your revision calendar in 3 days and 14 days.
Visualization
Study checklist
- Read the official problem statement on LeetCode
- Solve on paper / whiteboard first
- Implement the heap and sorted list approach
- Verify edge cases from the checklist
- State time and space complexity aloud
- Compare with the AlgoForge reference solution
- Schedule a revision session
Revision notes
Design a 3D Binary Matrix with Efficient Layer Tracking (#3391) — Medium. Pattern: heap and sorted list. Complexity: ctor: O(1) setCell: O(logn) unsetCell: O(logn) largestMatrix: O(logn) time / O(n^3) space. Re-derive the invariant before coding.
FAQs
What is the time complexity of Design a 3D Binary Matrix with Efficient Layer Tracking?+
The reference solutions aim for ctor: O(1) setCell: O(logn) unsetCell: O(logn) largestMatrix: O(logn) time and O(n^3) space. Always re-derive complexity from the code you write in the interview.
What pattern does Design a 3D Binary Matrix with Efficient Layer Tracking use?+
It primarily maps to heap and sorted list, within the broader topic of design.
Is Design a 3D Binary Matrix with Efficient Layer Tracking good for interviews?+
Yes — as a Medium problem it is a solid practice target. Pair it with related problems in the same pattern family for spaced repetition.
Where can I read the official statement?+
Open the official LeetCode page for constraints and examples: https://leetcode.com/problems/design-a-3d-binary-matrix-with-efficient-layer-tracking/